Run 8 Update #7
- Details
- David Stretch
The following is a change log for Update 7 for Run 8 V2 - to get the update Click Here
- Distant Terrain for the southwest-US region was re-processed and re-indexed to make future projects simpler. Overall visibility was also increased some
- Fixed single-unit mid-train DPU locomotives from turning on their headlights
- Fixed bug that would cause Baretable trains to AI-Spawn with containers when any of the car-filters were applied
- Fixed issue where locomotives that were turned off would still show oil-pressure, RPM, etc.
- Modified SD70 MFD Screens to show “Engine OFF” or “ENG. START” on the first page and on the Locomotive Monitor page
- Fixed issue with inconsistent locomotive tag coloring regarding fuel level:
- A red tag now indicates low fuel
- A green tag now indicates full fuel
- Partial fuel indicates at varying shades of yellow
- Car tags remain the same: green for unloaded, red for loaded
- RailDriver and Alerter tweaks: Some guys were reporting that the Alerter, when using the RailDriver, would never work (ie, it was constantly resetting). This was mostly due to slight user mis-calibration of their RailDriver, however, the following tweaks to the code have been made to further mitigate miscalibrations or signal noise:
- Refactored the TrainBrake lever so that it will only reset the alerter if the ER changes
- Refactored Indy-Brake and Dynamic Brake levers so that they will reset the alerter only after the lever has moved a certain amount since the last time
- Unrelated to the Alerter, we've applied a programming tweak as suggested by PI Engineering that should prevent a condition that caused some units to
have crackling\static from the speaker.
- AI Traffic Generation of Mixed-Intermodal Trains
- Reefer and Autorack cars have been added to the Mixed-Intermodal category
- If no Filters are set, the algorithm will randomly decide if it will be mixed with autoracks, pigs, or reefers; otherwise, it will be mixed with whatever cars the user has designated
- The algorithm will randomly decide if the container-cars will be at the front or the back of the train. The train will be blocked according to car-type
- Fixed math mistake that would cause the occasional switch-frog to misplace
- Added avatar attach-points to the following cars:
- BNSF TrinCool 72 (platform-end only)
- ARMN TrinCool 64 (platform-end only)
- Adjusted car-spawner logic at railroad-xings to correct a couple of problems
- Cars shouldn't get stuck on the tracks as much
- They now wait for the Gates to raise a bit before driving thru
- Fixed a Crash-Condition regarding the auto-deletion of corrupted trains

HRS Releases Waycross Update
- Details
- David Stretch
Hyrail Simulations has released an update for their popular Waycross Route. The update can be downloaded from Hyrail's website.
Read more to view the change log:
Run 8 Update #6
- Details
- David Stretch
Run 8 Studios released update #6. With the new update the heritage units will attempt to spawn with their prototypical number. The new update fixes some issues that arose after the latest update, such as the incorrect track speeds being set for Amtrak and other trains. For a complete listing of changes see the change log below:
- El Programmerdero made a small mistake in Update 05 causing Amtrak and other trains to be assigned the wrong track-speeds, which is now fixed
- KCS SD70ACes, since they're not actually a one-off Heritage Unit, are now available for AI trains
- Heritage SD70ACes will now attempt to use their actual real-life Number if it's available in the world; if not, then they will be assigned a different number
- For now, AI Trains will not be randomly assigned Heritage Units (except for KCS as mentioned above)
- Corrected a bug causing the WP GP40-2 locomotive's attach points not to be set correctly (ie, you couldn't climb them)
- Corrected a bug that sometimes caused the wrong Max AI Spawn Time to be set
- Corrected a bug in the Ctrl-L Switch List window where if cars were re-tagged, the industry names sometimes wouldn't reflect the re-tag
To download the update visit Run 8 Studios website
Run 8 Releases First Set of Heritage Units
- Details
- David Stretch
After many months of hard work Run 8 has commissioned the release of 6 SD-70ACe locomotives in the following heritage schemes
- Southern Pacific [UP]
- Rio Grande [UP]
- Western Pacific [UP]
- Katy [UP]
- Jersey Central [NS]
- Kansas City Southern
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These locomotives can be purchased from Run 8 Studios for $20.00
Run 8 Update #5
- Details
- David Stretch
Update 5 has been released, included are a number of fixes and the foundation for the added rolling stock and loco motives. The update can be found on the Run 8 Studios website Below is a change log.
Update 05 (Version 07.17.2018)
- Maximum number of AI Trains allowed has been increased from 80 to 120
- Only affects Host or Single-Player Note: Performance can and will decrease as more AI Trains are added into the world; nothing in this world is free...
- Fixed the Caleb H. Crash-Condition when entering multiple new Hump Configs in the Hump Configuration Menu
- Open-top cars (such as open-hoppers, centerbeams and gondolas) now have more resistance from wind-drag when empty. There was a bug in previous versions that caused the wind-drag to stay the same regardless of load condition
- Added a few seat positions in the following Amtrak Superliner cars:
- Lounge (upstairs)
- Coach-Baggage (upstairs)
- Coach (downstairs and upstairs)
- Found and corrected a condition that would cause the sim to crash before reaching the Main Menu when there was a corrupted AutoSave INFO file